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In this session participants will learn the process of gamification and how to apply it to professional development with their peers, in training sessions and with student leaders in the library and beyond.
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Makerspaces are amazing places for students to explore, learn, create, ideate, and problem solve, but have we missed digital ethics as an important component?
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This session provides examples of building collaborative relationships with teachers and literacy coaches to support direct instruction in the classroom, how to incorporate independent reading in both print and digital resources, and being essential in building a literacy culture in your school.
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